YYCache使用
iOS 开发中总会用到各种缓存,YYCache或许是你最好的选择。性能上有优势.API简单
YYDiskCache对YYKVStorage一层封装,缓存方式:数据库+文件
- YYCache.h
@interface YYCache : NSObject
// 读取当前数据库名称
@property (copy, readonly) NSString *name;
// memoryCache内存缓存,diskCache文件缓存
@property (strong, readonly) YYMemoryCache *memoryCache;
@property (strong, readonly) YYDiskCache *diskCache;
// 可通过下面三种方法来实例化YYCache对象
- (nullable instancetype)initWithName:(NSString *)name;
- (nullable instancetype)initWithPath:(NSString *)path NS_DESIGNATED_INITIALIZER;
+ (nullable instancetype)cacheWithPath:(NSString *)path;
// 禁止通过下面两个方式实例化对象
- (instancetype)init UNAVAILABLE_ATTRIBUTE;
+ (instancetype)new __attribute__((unavailable("new方法不可用,请用initWithName:")));
// 通过key判断是否缓存了某个东西,第二个法是异步执行,异步回调
- (BOOL)containsObjectForKey:(NSString *)key;
- (void)containsObjectForKey:(NSString *)key withBlock:(nullable void(^)(NSString *key, BOOL contains))block;
// 读--通过key读取缓存,第二个法是异步执行,异步回调
- (nullable id<NSCoding>)objectForKey:(NSString *)key;
- (void)objectForKey:(NSString *)key withBlock:(nullable void(^)(NSString *key, id<NSCoding> object))block;
// 增、改--缓存对象(可缓存遵从NSCoding协议的对象),第二个法是异步执行,异步回调
- (void)setObject:(nullable id<NSCoding>)object forKey:(NSString *)key;
- (void)setObject:(nullable id<NSCoding>)object forKey:(NSString *)key withBlock:(nullable void(^)(void))block;
// 删--删除缓存
- (void)removeObjectForKey:(NSString *)key;
- (void)removeObjectForKey:(NSString *)key withBlock:(nullable void(^)(NSString *key))block;
- (void)removeAllObjects;
- (void)removeAllObjectsWithBlock:(void(^)(void))block;
- (void)removeAllObjectsWithProgressBlock:(nullable void(^)(int removedCount, int totalCount))progress
endBlock:(nullable void(^)(BOOL error))end;
@end
- YYCache使用
// 0.初始化YYCache
YYCache *cache = [YYCache cacheWithName:@"LFLdb"];
// 1.缓存普通字符
[cache setObject:@"哈哈哈" forKey:@"name"];
NSString *name = (NSString *)[cache objectForKey:@"name"];
NSLog(@"name: %@", name);
// 2.缓存模型
[cache setObject:(id<NSCoding>)model forKey:@"user"];
// 3.缓存数组
NSMutableArray *array = @[].mutableCopy;
for (NSInteger i = 0; i < 10; i ++) {
[array addObject:model];
}
// 异步缓存
[cache setObject:array forKey:@"user" withBlock:^{
// 异步回调
NSLog(@"%@", [NSThread currentThread]);
NSLog(@"array缓存完成....");
}];
// 延时读取
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.3 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
// 异步读取
[cache objectForKey:@"user" withBlock:^(NSString * _Nonnull key, id<NSCoding> _Nonnull object) {
// 异步回调
NSLog(@"%@", [NSThread currentThread]);
NSLog(@"%@", object);
}];
});
YYMemoryCache是内存缓存,所以存取速度非常快,主要用到两种数据结构的LRU淘汰算法
- Cache的容量是有限的,当Cache的空间都被占满后,如果再次发生缓存失效,就必须选择一个缓存块来替换掉.LRU法是依据各块使用的情况, 总是选择那个最长时间未被使用的块替换。这种方法比较好地反映了程序局部性规律
- LRU主要采用两种数据结构实现
- 双向链表(Doubly Linked List)
- 哈希表(Dictionary)
-
对一个Cache的操作无非三种:插入、替换、查找
- 插入:当Cache未满时,新的数据项只需插到双链表头部即可
- 替换:当Cache已满时,将新的数据项插到双链表头部,并删除双链表的尾结点即可
- 查找:每次数据项被查询到时,都将此数据项移动到链表头部
- 移动当前节点到链表头节点
- (void)bringNodeToHead:(_YYLinkedMapNode *)node {
// 当前节点已是链表头节点
if (_head == node) return;
if (_tail == node) {
//**如果node是链表尾节点**
// 把node指向的上一个节点赋值给链表尾节点
_tail = node->_prev;
// 把链表尾节点指向的下一个节点赋值nil
_tail->_next = nil;
} else {
//**如果node是非链表尾节点和链表头节点**
// 把node指向的上一个节点赋值給node指向的下一个节点node指向的上一个节点
node->_next->_prev = node->_prev;
// 把node指向的下一个节点赋值给node指向的上一个节点node指向的下一个节点
node->_prev->_next = node->_next;
}
// 把链表头节点赋值给node指向的下一个节点
node->_next = _head;
// 把node指向的上一个节点赋值nil
node->_prev = nil;
// 把节点赋值给链表头节点的指向的上一个节点
_head->_prev = node;
_head = node;
}
- 移除所有缓存
- (void)removeAll {
// 清空内存开销与缓存数量
_totalCost = 0;
_totalCount = 0;
// 清空头尾节点
_head = nil;
_tail = nil;
if (CFDictionaryGetCount(_dic) > 0) {
// 拷贝一份字典
CFMutableDictionaryRef holder = _dic;
// 重新分配新的空间
_dic = CFDictionaryCreateMutable(CFAllocatorGetDefault(), 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
if (_releaseAsynchronously) {
// 异步释放缓存
dispatch_queue_t queue = _releaseOnMainThread ? dispatch_get_main_queue() : YYMemoryCacheGetReleaseQueue();
dispatch_async(queue, ^{
CFRelease(holder); // hold and release in specified queue
});
} else if (_releaseOnMainThread && !pthread_main_np()) {
// 主线程上释放缓存
dispatch_async(dispatch_get_main_queue(), ^{
CFRelease(holder); // hold and release in specified queue
});
} else {
// 同步释放缓存
CFRelease(holder);
}
}
}
- 添加缓存
- (void)setObject:(id<NSCoding>)object forKey:(NSString *)key {
if (!key) return;
if (!object) {
//** 缓存对象为null **
// 删除缓存
[self removeObjectForKey:key];
return;
}
NSData *extendedData = [YYDiskCache getExtendedDataFromObject:object];
NSData *value = nil;
// 你可以customArchiveBlock外部归档数据
if (_customArchiveBlock) {
value = _customArchiveBlock(object);
} else {
@try {
// 归档数据
value = [NSKeyedArchiver archivedDataWithRootObject:object];
}
@catch (NSException *exception) {
// nothing to do...
}
}
if (!value) return;
NSString *filename = nil;
if (_kv.type != YYKVStorageTypeSQLite) {
// ** 缓存类型非YYKVStorageTypeSQLite **
if (value.length > _inlineThreshold) {
// ** 缓存对象大于_inlineThreshold值则用文件缓存 **
// 生成文件名
filename = [self _filenameForKey:key];
}
}
// 加锁
Lock();
// 缓存数据(此方法上面讲过)
[_kv saveItemWithKey:key value:value filename:filename extendedData:extendedData];
// 解锁
Unlock();
}
- 写入数据库
- (BOOL)_dbSaveWithKey:(NSString *)key value:(NSData *)value fileName:(NSString *)fileName extendedData:(NSData *)extendedData {
// 执行sql语句
NSString *sql = @"insert or replace into manifest (key, filename, size, inline_data, modification_time, last_access_time, extended_data) values (?1, ?2, ?3, ?4, ?5, ?6, ?7);";
// 所有sql执行前,都必须能run
sqlite3_stmt *stmt = [self _dbPrepareStmt:sql];
if (!stmt) return NO;
// 时间
int timestamp = (int)time(NULL);
// 绑定参数值
sqlite3_bind_text(stmt, 1, key.UTF8String, -1, NULL);
sqlite3_bind_text(stmt, 2, fileName.UTF8String, -1, NULL);
sqlite3_bind_int(stmt, 3, (int)value.length);
if (fileName.length == 0) {
// fileName为null时,缓存value
sqlite3_bind_blob(stmt, 4, value.bytes, (int)value.length, 0);
} else {
// fileName不为null时,不缓存value
sqlite3_bind_blob(stmt, 4, NULL, 0, 0);
}
sqlite3_bind_int(stmt, 5, timestamp);
sqlite3_bind_int(stmt, 6, timestamp);
sqlite3_bind_blob(stmt, 7, extendedData.bytes, (int)extendedData.length, 0);
// 执行操作
int result = sqlite3_step(stmt);
if (result != SQLITE_DONE) {
//** 未完成执行数据库 **
// 输出错误logs
if (_errorLogsEnabled) NSLog(@"%s line:%d sqlite insert error (%d): %s", __FUNCTION__, __LINE__, result, sqlite3_errmsg(_db));
return NO;
}
return YES;
}